AMD:
Tecnica: Radeon Rays
Today at GDC, AMD announced widened support for Radeon Rays with Unity Lightmapper. Its open-source, high efficiency, high performance GPU-accelerated ray tracing software helps game developers to achieve higher visual quality and stunningly photorealistic 3D images in real-time.
Radeon ProRender now supports real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization-based rendering, to combine the value of ray tracing with the interactivity of rasterization.
For gaming, ray tracing is in its early stages. For professional applications, however, real-time ray tracing is a well-established rendering technique. Today, AMD is announcing ProRender support for real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization based rendering. Now built on Vulkan, ProRender is continuing to enable developers to deliver interactive photorealistic graphics. We are actively engaging with professional developers to make real-time visualization a reality.
NVIDIA: Tecnica: Geforce RTX
TECH demo Unreal Engine 4 (pare supportato sia da AMD che Nvidia) completamente in Ray Tracing in tempo reale che gira su NVIDIA su 4 Tesla V100 connesse via NVLink a 1080p a 24fps.Ray tracing simulates light, shadowing and other effects to near-perfection, which is why every film and big-budget TV show dedicates massive computational resources to each VFX shot, ensuring graphics blend seamlessly with reality. For over a decade NVIDIA has been at the forefront of this field, developing and accelerated rendering techniques, and assisting film studios with visual effects on the biggest blockbusters.
Now, we’re ready to deliver a generational leap in image quality in games, with NVIDIA RTX Technology. Powered by film-quality algorithms and new GameWorks SDK modules, RTX will enable developers to ray trace ambient occlusion effects, area shadows and glossy reflections in their games and engines. In other words, developers can create realistic, film-quality, physically-accurate scenes with lighting, shadows and reflections that capture the scene around them and account for every variable, immersing you in rich, detailed worlds that feature a level of fidelity you could previously only dream of.
It sounds like hyperbole, but we assure you it’s not. To prove that, NVIDIA RTX tech demos, powered by Volta-architecture GPUs, will be unveiled by 4A Games, Electronic Arts, Epic Games, Remedy Entertainment, and Unity this week at GDC 2018. Remedy Entertainment's demo is shown below, and as videos of the others are released we'll add them here also, so make sure to head back in a few days.